Whispers was born in a coastal Tabaxi enclave known for fishing and storytelling. From an early age, she was fascinated by the ocean’s mysteries and the tales of sea-spirits whispered in the taverns. Her natural speed and agility made her a gifted diver and climber, often slipping into ship holds or seaside warehouses to pilfer trinkets.
But Whispers' life changed when she stowed away on a pirate ship at thirteen seasons old. When discovered, instead of being tossed overboard, the captain saw her cunning as useful and kept her as a “deck rat.” Whisper grew among cutthroats and corsairs, learning the art of blade-work, rigging, and ambush. She learned not only how to fight like a rogue, but also how to hold her own in the brutal close-quarters deck battles of a fighter.
Years later, her pirate crew was betrayed and sunk in a naval ambush. Whispers survived by clinging to driftwood, watching sharks circle as the screams of her crewmates faded beneath the waves. Ever since, she has carried a deep respect—and fear—for the sea, believing it listens and remembers.
Now she sails again, hunting for both plunder and the truth of who betrayed her old crew. Whispers isn’t loud or boastful like most pirates—she’s quiet, calculating, and always watching from the shadows. But when the knives come out, she’s lightning quick, fighting with the speed of a striking cat.
Quiet, observant, always listening before speaking.
Superstitious—he mutters short prayers to the sea before every battle.
Keeps trophies from kills (coins, rings, small trinkets), calling them “memories.”
Freedom – The sea belongs to no king or empire.
Survival – Better to run, hide, or strike from the shadows than die a fool’s death.
Haunted by the memory of his drowned crew; determined to learn who betrayed them.
Keeps a worn compass from his old captain—it always points east, even when it shouldn’t.
Distrustful of authority; sees betrayal everywhere.
Struggles with guilt, believing he should’ve drowned with his crew.